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Name Fantasy Grounds – Hellfrost: Atlas of the Frozen North (Savage Worlds)
Publisher morind
Format File
Rating 4.87 / 5 ( 4001 votes )
Update (5 days ago)

 

 

 

In the lands between the Hellfrost and the Everfrost, there are countless mysteries to be uncovered. However, the greatest mystery of all lies outside in the inhospitable lands of the frozen north. The Hellfrost Atlas of the Frozen North is a handcrafted document that contains the very first map of the Hellfrost. It was compiled from hundreds of ancient scrolls, fragments of ancient tomes, and the strange remnants of myths and legends long forgotten. This book includes: Expanded descriptions on 49 regions, as well as the mystical lands of Alfheim, the turbulent Ten Seas, and the subterranean deeps of Ertha’s Realm. Hundreds of locations to explore. Rules for creating sacred places, with detailed examples. Three new organizations suitable for player characters. Glorious full color maps, showing the continent and major cities in never-seen-before detail. Requires: The Hellfrost: Gazetteer Author: Paul Wiggy Wade-Williams Cartography: Robin Elliott Released on February 16, 2018. Designed for Fantasy Grounds version 3.3.4 and higher. Requirements: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Savage Worlds ruleset. Hellfrost: Atlas of the Frozen North Hellfrost Atlas of the Frozen North RMS Publications A LAND REVEALED! The realm of Rassilon, located immediately below the Hellfrost, is an ancient land; one scarred by war, weather, and time. Over countless millennia it has hidden its many secrets from view. Pieced together from ancient scrolls and fragments of tomes written long ago by learned scholars and cartographers, it is now time to unlock these secrets and discover the realm of Rassilon in all its majesty! Within this book you’ll find: Expanded descriptions on 49 regions, as well as the mystical lands of Alfheim, the turbulent Ten Seas, and the subterranean deeps of Ertha’s Realm. Hundreds of locations to explore. Rules for creating sacred places, with detailed examples. Three new organizations suitable for player characters. Glorious full color maps, showing the continent and major cities in never-seen-before detail. Requires: The Hellfrost: Gazetteer Author: Paul Wiggy Wade-

 

Fantasy Grounds – Hellfrost: Atlas Of The Frozen North (Savage Worlds) Features Key:

  • Cold, wet, and inhospitable, the frozen north looms over civilization. Greenland is a barely-safe place to visit in winter, but legendary sites like Hellfrost still stand, and have been since the dawn of time.
  • In the best tradition of SSW TTRPGs – a forum post was made in the RD community site, and both the original post and discussion are still available to read – you can be sure that this module will be an experience unlike anything you’ve ever seen before
  • This is a stand-alone, introductory module that does not require prior Savage Worlds experience, and requires Savage Worlds Deluxe or Ultra versions

 

Fantasy Grounds – Hellfrost: Atlas Of The Frozen North (Savage Worlds) Crack

Hellfrost is a living fantasy world where prehistoric monsters still roam the frozen wastes. A strange sort of weather system known as ‘The Hellfrost’ has a chilling effect on humanoid life. However, humans have learned to exploit this rare natural phenomenon. They have cast spells and forged tools that keep their home safe, and even developed new abilities to harness the power of ice and snow. The Hellfrost Atlas of the Frozen North allows you to have your own way to explore the world of Hellfrost. Despite being a living world, it is represented by a static map with clearly defined borders, and can be crossed in a single session. The main characters are named after key ingredients of the Hellfrost and include the mighty Itha, the goddess of ice, and the kindly Brother Francis, keeper of the Bedrock Cathedral in the center of the map. The Hellfrost Atlas of the Frozen North is the first major release in the Hellfrost setting, and can be used in conjunction with the Hellfrost Gazetteer, but by itself is also a useful standalone product. Requires: Savage Worlds Release Notes: This includes the following changes to the core rulebook. Expanded descriptions on 49 regions, as well as the mystical lands of Alfheim, the turbulent Ten Seas, and the subterranean deeps of Ertha’s Realm. Hundreds of locations to explore. Rules for creating sacred places, with detailed examples. Three new organizations suitable for player characters. Glorious full color maps, showing the continent and major cities in never-seen-before detail. Play Downloadable Content Hellfrost Gazetteer (Savage Worlds) The Hellfrost Gazetteer is available as a special bundle with the Hellfrost Atlas of the Frozen North. It includes the Hellfrost Atlas, plus the Hellfrost Gazetteer, the Savage Worlds core rulebook, plus a bunch of additional material including a big variety of Savage Worlds character sheets, a monsters binder, an adventurers binder, a glossary, a glossary for people, and more. (January 10, 2018) Requires: Savage Worlds Play Downloadable Content If you’re playing this content, you’ll want to download the Savage Worlds core rulebook to get access to a large collection of Savage Worlds rules and crunchy goodness. Announcement A new book is coming from Cubicle 7, City: A Sidescrolling RPG. d41b202975

 

Fantasy Grounds – Hellfrost: Atlas Of The Frozen North (Savage Worlds) Crack + Full Product Key Latest

Game «Fantasy Grounds – Hellfrost: Atlas of the Frozen North (Savage Worlds)» Released on: Feburary 16, 2018 Hellfrost is a free region. If you do decide to use it, it would be best to not use this region in your product as you may have to give a credit to the author. Hellfrost is a sub-region of Scranton, located below Scranton, on the map of the Savage World. Hellfrost is a peninsula that stretches into Lake Michigan. Unlike other regions, this region’s climate is predominantly temperate, although the lower regions are a lot colder than Scranton. Although the climate of Hellfrost is slightly cooler than Scranton, it’s much more temperate than most other regions, giving way to many different forms of life. The coast has more thermal vents than typical, creating an interesting marine biome, while the glacier by the inlet is a frozen castle that holds many secrets. According to legend, the people of Hellfrost lived in a city they named Hellfrost Center or the Last City of the World. With the birth of Mzyr, Hellfrost was destroyed, and the population dispersed to the other regions. The last remaining Hellfrostians are rumored to inhabit a small, non-descript metropolis west of the region’s coast. The last recorded user of Hellfrost was in Vane’s history book, of whom the details are only known from an old picture of her. In the picture, we see her in the middle of a battle with Mzyr’s former inhabitants. In that time, Vane and her band, the Followers, were burned down in the Last City by the former Hellfrostians, who were also known as the Brood, or Dragon Kings. Hellfrost is a region created by Paul Wiggy Wade-Williams. Visit his website for more information about this region. Paul Wiggy Wade-Williams is the author of Vane’s Broken Crossing: New Chronicle of an Old Legacy. Heavily inspired by Ice-Cream-Head, Paul Wiggy Wade-Williams worked on the region for over a year. Visit Paul Wiggy Wade-Williams’s website for more information about this region and Paul Wiggy Wade-Williams himself. Recent Reviews: Very Positive (97) 98% of the 97 user

 

What’s new in Fantasy Grounds – Hellfrost: Atlas Of The Frozen North (Savage Worlds):

    [forumware] =============================================================================== There aren’t many differences to be made between the Atlas and last month’s Postal 2 book, but one is the change in the setting since the last print version of the book, the introduction of Scouting. This section of the book discusses Scouting, including a basic example of how Scouts are used, and how they could be used with the Frank Gilbough, Winter Patrol. Keep in mind that these rules were designed to be used in the Savage Worlds setting. Consider this setting a basic background, and modify as needed. I’ve also included some of the standard setting rules for Savage Worlds too, based on the Savage Worlds Fan’s Guide to HS4. * This is just the the core rules, without an expansion. * There will be no one-shots, but you may run a full campaign of a Savage Worlds setting. Introduction ———— This book covers the northern lands of the setting, from Graptin Plateau to Hellfrost. This is the land where most of the continent’s happenings take place. It is the land of frozen snow and ice, great mountains, glaciers and monstrous beasts such as the Frost-Beast. In this setting, a host of strange and wonderful cultures live. The Gildok are a seemingly non-frenzy community descended from the various Goths. They are refined and intelligent and often live in a communal city called Sakaar. They first appeared in White Knight Chronicles: The Crusades. The Gildok people have interacted with Hellfrost in various ways: most notably, the infamous Frost Dragon (the Frost-Beast). The Hellfrost also has their own mountains, the Karak Peninsula, which is on the southern edge of the continent. Also on the peninsula, a group of sorcerers, called the Virachech, fight to contain the power of Hellfrost’s two natural magic stones, Virosa and Fossil. In Hellfrost, adventurers become explorers like gentlemen adventurers in a Tolkien-esque world. You discover a new culture or find new creatures and goods and you do it with a little keylock on your back. With this document, I’ll introduce some of the cultures and monsters of Hellfrost, but the majority of this supplement is divided into the core rules of

     

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