All Modern Warfare 2 needs to be is a superb shooter, and it delivers. This is the Call of Duty experience, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know when I’m enjoying a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I am playing a Modern Warfare game because the shooting is so finely tuned that I need to take my Gunsmith build out to dinner. Infinity Ward has formally mastered the moment gratification of aiming down sights and deleting targets.
That goes a protracted way, although a few of Modern Warfare 2’s biggest swings, corresponding to revamped progression and a style-bending campaign, are less elegant. It additionally suffers from an obtuse UI, fits of crashes, bizarre bugs, and the unexplained absence of fundamental options like stat tracking. However altogether, it’s a great yr for Call of Duty.
Gunplay
I said in 2019’s CoD overview that Modern Warfare «sets the bar high for first-person gun feel.» Consider Modern Warfare 2 the new bar. Ballistics are once again physically simulated (not hitscan), however you would not know it from taking part in on regular 6v6 maps. On enviornment maps with quick sightlines, guns behave like lasers that instantly tag targets. Jump right into a sixty four-player Ground War match and the same guns accommodate to firefights spanning total city blocks, requiring players to lead shots and account for bullet drop. It’s kind of wild how versatile and seamless the system is—even in the latest Battlefield, a series that’s dealt in simulated ballistics for 20 years, weapons are a little too gradual up close.
Modern Warfare 2’s silky physics compare favorably if you’ve been enjoying Vanguard for the past year, or even higher in the event you’ve stuck with Cold War for the last two. I by no means quite acquired over Cold War’s noticeably sluggish hit detection; it’d take round 5-7 frames for point-blank shots to register in my tests. Under equally unscientific testing conditions (me counting frames in replays recorded at 60 fps), MW2’s latency is a far less discoverable 2-3 frames. It isn’t clear to me precisely what number of factors are at play here. It could be that Treyarch’s weapons seem slower because they are slower by design, however regardless, Infinity Ward’s interpretation is better.
As a counterbalance to Modern Warfare 2’s wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves. When it comes to movement, this is by far the slowest CoD in latest memory. Established traversal methods like slide canceling and bunnyhopping, much to the dismay of CoD’s loudest fans(opens in new tab), have been deliberately abolished. The minimap, breaking with 15 years of tradition, now not highlights enemies as red dots each time a shot is fired. Traditionalists will let you know these tweaks are bad for the series—that they «lower the skill hole» or encourage dishonorable camping—but this paints an incomplete picture.
By gluing our boots more firmly to the ground, Call of Duty has lastly created the house to be a more methodical, dare I say tactical, FPS. For the primary time in years, it is actually a better idea to tread lightly, hold angles, and listen for footsteps than full-dash down every straightaway and bunnyhop around corners. And allow me to formally debunk the camping paranoia—sure, at some point a guy named I_Just-Shot-Ya will set up on top of a building and look by way of a scope for the whole lot of your match, however to this point this is no more widespread than we’re already used to. In reality, the arrival of my new favorite throwable, the Drill Cost, makes it simpler than ever(opens in new tab) to dislodge a comfortable camper.
My only gripe is that Modern Warfare 2 does not go far enough. The omnipresence of the UAV implies that I still spend way an excessive amount of time glancing at the map for red dots. The specter of sudden destruction by the hands of overpowered stealth bombers, chopper gunners, and miniature tank drones stays constant. I’d Ctrl+A+Delete all killstreaks from the game if it were as much as me, although I reckon a move that monumental would create an indignant mob outside Activision.
The Basilisk, in each measurement and stature, delivers on the promise of hand cannon, and it’s cool that I may’ve told you that had I only heard it fired from half a mile away. We think of Call of Duty as arcadey and unsophisticated, however MW2 disrupts that reputation. Infinity Ward demonstrates its care for fidelity and intricacy. Individual bullets in Modern Warfare 2 snap downrange and ship rippled, gradually-waning shockwaves through the air. It is not just about whether or not the weapons look cool and make loud sounds (though both apply here)—MW2 cares just as much about the routine actions that get FPSes from A to B. Reload animations bask in tacticool mastery with fashionable but efficient magazine swaps that’d get the John Wick stamp of approval.
That Basilisk revolver has three totally different reloads relying on what number of rounds are left within the chamber, including a definite animation for reloading spent casings without replacing all six. Sound effects are what tie it all together: In the clip above, I counted eight distinctive scrapes, clicks, and metallic clangs for just one reload animation. I wonder how many of these 88 compressed gigabytes on my SSD are raw audio.
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