Rigid-flex is beneath ongoing development; latest enhancements embrace new Board Region and Bending Line behaviors when working in Board Planning Mode in the PCB editor, and the introduction of the Board mode within the Layer Stack Manager. This new characteristic set is known as Rigid-Flex 2, the knowledge on this web page is barely applicable when working in Rigid-Flex 2 mode. PCB.RigidFlex2.0 – enables the Rigid-Flex 2 features in Board Planning Mode. Note that in earlier releases of Altium Designer this option was called Legacy.PCB.RigidFlex. The conduct has changed together with the name change; enabling the old choice restored the old mode (Rigid-Flex1.0), whereas enabling the brand new choice allows the new mode (Rigid-Flex2.0). PCB.RigidFlex.SubstackPlanning – enables the Board view within the Layer Stack Manager. PCB Editor object properties are definable choices that specify the visible type, content material and behavior of the placed object. If you treasured this article therefore you would like to obtain more info about pcb assembly (read this blog article from Getpocket) i implore you to visit the webpage. The property settings for each type of object are defined in the next manner. Post-placement settings – all Board Region object properties can be found for editing within the Board Region dialog. The Properties panel when a positioned Board Region is selected in the design area. If the Double Click Runs Interactive Properties choice is disabled (default) on the PCB Editor – Defaults page of the Preferences dialog, when the primitive is double-clicked or you right-click on a selected primitive then choose Properties, the dialog will open. When the Double Click Runs Interactive Properties choice is enabled, the Properties panel will open. While the choices are the identical within the dialog and the panel, the order and placement of the choices may differ barely. These controls are used to add or remove the coverlay from the current Board Region. To allow the Add and remove Coverlay buttons, the printed circuit board Region will need to have a Layer Stack assigned that has the Is Flex option enabled and has Coverlay layers included in its set of layers. Add Coverlay – Add auto-created coverlay polygons to the chosen Board Region. Remove Coverlay – Remove auto-created. Manually defined coverlay polygons from the selected Board Region. X and Y location coordinates of the primary vertex placed when the Board Region was created, relative to the present design space origin. Edit to change the X or Y place of the Board Region. Values might be entered in both metric or imperial; embody the units when getting into a worth whose units will not be the present default. Name – user-definable identify of this Board Region. Naming every Board Region is useful when there are multiple areas within the design. Layer Stack – specifies which Layer Stack is assigned to this Board Region. The drop-down record will include all Layer Stacks (substacks) defined within the Layer Stack Manager. Color – click to open a coloration palette to set/change the color of the selected Board Region(s). Note that shade changes are applied to all board areas that share the Layer stack utilized by the selected Board Region. Priority – the Priority value is used to determine which Board Region is rendered last. 3D Locked – verify this box to fix this Board Region when folding the board in 3D view mode. Only one inflexible Board Region may be locked. This area is used to modify the individual vertices of the presently chosen Board Region object. You’ll be able to modify the locations of current vertices, add new vertices or take away them as required. Arc connections between vertex factors may be defined and support can be offered for PCB exporting vertex information to and importing from a CSV-formatted file (through the proper-click menu). Vertices Grid – lists all of the vertex factors at the moment outlined for PCB assembly the Board Region in terms of: Index – the assigned index of the vertex (non-editable). X – the X (horizontal) coordinate for the vertex. Y – the Y (vertical) coordinate for the vertex. CW) – the angle of an arc that is drawn to attach this vertex point to the subsequent. By default, connections are straight-line edges with this discipline remaining clean. Click to edit then enter an arc angle as required. Entry of a optimistic worth will result in an arc drawn counterclockwise. To draw a clockwise arc, enter a detrimental worth. Add – click to add a brand new vertex level. The new vertex might be added below the currently focused vertex entry and can initially have the same X,Y coordinates because the targeted entry.

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