Hexblade warlocks need two things that the scourge aasimar offers, a giant bonus to Charisma and more damage. Scourge aasimar need to have the ability to recuperate hit points reliably, which hexblade’s curse offers, assuming you possibly can take down your cursed foes. It is a match made in heaven, or not less than heaven adjacent.
When building a Sorlock, your starting class doesn’t matter hugely, but Sorcerer makes probably the most sense for its proficiency in Constitution saving throws. Cha ought to be your main ability rating for maximum damage, followed by Con. Choice of subclasses has little impact on the build’s multiclass focus, but Hexblade Warlocks provide much versatility that can be exploited by the Sorcerer’s aspect of issues. As standard, Half-Elf or Tiefling 5e are obvious race choices for his or her pure ability score bonuses.
Creature Type: Humanoid
Measurement: Medium
Velocity: 30 toes
Flight: Aarakocra not carrying medium or heavy armor have a flying velocity equal to their strolling speed.
Talons: Unarmed strikes deal 1d6 + Strength slashing harm.
Wind Caller: Innate spellcasting lets you cast Gust of Wind as soon as per lengthy rest (or utilizing a 2nd level spell slot) when you reach third degree.
Winged, feathered humanoids from the elemental aircraft of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa.