Hexblade warlocks want two things that the scourge aasimar gives, a giant bonus to Charisma and extra injury. Scourge aasimar need to have the ability to get better hit factors reliably, which hexblade’s curse supplies, assuming you possibly can take down your cursed foes. It is a match made in heaven, or at least heaven adjacent.

When constructing a Sorlock, your starting class doesn’t matter hugely, however Sorcerer makes the most sense for its proficiency in Structure saving throws. Cha must be your main ability rating for optimum injury, followed by Con. Choice of subclasses has little effect on the build’s multiclass focus, but Hexblade Warlocks provide much versatility that may be exploited by the Sorcerer’s aspect of issues. As regular, Half-Elf or Tiefling 5e are apparent race choices for his or her pure ability score bonuses.

Creature Kind: Humanoid

Size: Medium

Speed: 30 feet

Flight: Aarakocra not carrying medium or heavy armor have a flying pace equal to their walking velocity.

Talons: Unarmed strikes deal 1d6 + Power slashing harm.

Wind Caller: Innate spellcasting lets you cast Gust of Wind as soon as per long rest (or using a 2nd level spell slot) once you attain 3rd level.

Winged, feathered humanoids from the elemental aircraft of air, Aarakocra are a nomadic people who gained the ability of flight in service to the Wind Dukes of Aaqa.

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