Hexblade warlocks need two things that the scourge aasimar offers, a giant bonus to Charisma and more injury. Scourge aasimar need to be able to recuperate hit factors reliably, which hexblade’s curse gives, assuming you’ll be able to take down your cursed foes. It’s a match made in heaven, or at least heaven adjacent.
When building a Sorlock, your starting class doesn’t matter vastly, but Sorcerer makes essentially the most sense for its proficiency in Constitution saving throws. Cha ought to be your main means score for optimum harm, adopted by Con. Choice of subclasses has little effect on the build’s multiclass focus, however Hexblade Warlocks present a lot versatility that may be exploited by the Sorcerer’s facet of issues. As usual, Half-Elf or Tiefling 5e are apparent race options for their natural means rating bonuses.
Creature Kind: Humanoid
Size: Medium
Velocity: 30 toes
Flight: Aarakocra not wearing medium or heavy armor have a flying pace equal to their walking pace.
Talons: Unarmed strikes deal 1d6 + Energy slashing injury.
Wind Caller: Innate spellcasting allows you to solid Gust of Wind once per lengthy relaxation (or utilizing a 2nd stage spell slot) once you attain third level.
Winged, feathered humanoids from the elemental aircraft of air, Aarakocra are a nomadic people who gained the facility of flight in service to the Wind Dukes of Aaqa.