As Pokemon Go made headlines, consumers started to take notice of Augmented Reality(AR). Within the tech industry, many have been hedging their bets on AR as the platform to beat over Virtual Reality, but consumers had but to expertise the technology. From the massive success of Pokemon go, interest in AR applied sciences has skyrocketed. We’re anticipating a snowball effect as technologists continue to delve into the possibilities of Augmented Reality.

As funding increases in the development of AR applications, we see the education sector as ripe for AR implementation. Students might expertise information by way of augmented reality in a wholly new form. They might see the development of geological formations, or even create their own on any surface. It might enable history lecturers to show, and recreate historical battles which formed the world. Finally with a combination of AR and wearables, students could probably rearrange graphs, data factors, and even create molecular buildings within the classroom setting. The benefit of AR over VR in the education sector, is the potential for collaboration. Students are still present in the classroom environment and could see and manipulate the same objects in real-time.

In the professional world, AR may help remove some of the learning delay inevitable with a new job. Boeing demonstrates this with their use of Google Glass. Boeing makes use of Google Glass’s AR to drag up PDF files to assist with assembly. This will help speed up a number of processes equivalent to running wires, set up of electronic parts and more. The idea of handing a pair of glasses to someone, helping to enable them to perform a complex job is just nothing in need of remarkable.

The sports business has a history of serving to to lead the wave for tech adoption. As seen with the current olympics, technology is always enjoying a vital position in sports. Millions of dollars are being spent making lighter shoes, bikes and uniforms, just to shave milliseconds off the clock. With AR glasses, athletes could see a multitude of stats and information. Information corresponding to wind speed and direction, humidity and temperature, even a visual overlay of the environment they’re taking part in within. All of this data can help empower athletes to succeed in greater heights than ever before.

From Google Glass to Microsoft Hololens, AR technologies are becoming the next digital platform for creators. AR will enable a novel and engaging experience for all users, from students learning methods to build circuit boards, to a high performance athlete learning find out how to improve their game. The possibilities of what we can achieve with AR are endless, and will definitely be a game changer within the upcoming years.

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