Online Games: What’s the Future Of Games Online?

You can download the game to your smartphone at no cost. Then, once you find this sport fun and engaging, then there are all kinds of available upgrades.

As an example of the way the freemium model functions, consider the free sport Clash of Clans.

Wouldn’Can it be good if the consumers, the fans, and the players of internet games got some of the cash which comes from online games? Wouldn’t it be good if the users of online games might actually earn money for playing games online?

In the United States alone, that number is 183 million.

FarmVille is a highly-popular farming simulation social networking game developed by Zynga in 2009.

Once a client uses a game, they will usually be inclined to spend money within that game should they find it fun and engaging.

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This model has become popular on both smartphones and iPads.

That’s the idea behind a brand new game business that is going to be coming soon.

The top 10 best-selling games of 2012 were:

With the touch of a finger, players can buy a «heap of Stone » for $4.99, a «bag of Stone » for $9.99, or a «box of Gems» for $49.99.

We believe rewarding users of internet games is an idea whose time has come.

FarmVille 2 was released in September 2012.

All from people who downloaded a free Clash of all Clans game to their smartphone.

The objective of this game is to create a clan, build a village for the clan, then train your warriors to secure your village .

Totally free games, frequently known as freemium (free premium) games, is a business model where the game is given away free of charge, but the consumer has the choice of spending money on a variety of game enhancements.

FIFA Soccer 13 (360, PS3, Wii, PSV, 3DS, Wii U, PSP)

Shouldn’t the consumers get rewarded?

Meanwhile, the users receive zilch… a fantastic big goose egg.

Just Dance 4 (Wii, 360, Wii U, PS3)

The NPD Group, a financial-analysis firm that monitors the sales of video games,» says the U.S. games business sold $6.71 billion worth of new games in 2012.

Assassin’s Creed III (360, PS3, PC, Wii U)

The consumers, the fans, and the players of Clash of Clans (and other freemium online games) create millions of dollars for companies like Supercell and Apple.

Call of Duty: Black Ops II (360, PS3, PC, Wii U)

Also consider that if people play with Clash of Clans, they are invited to just press a button to invite all of their friends from Facebook to combine them, which attracts Supercell more income.

Apple gets about 30% of that, or $300,000 per day.

World of Warcraft holds the Guinness World Record for the most popular MMORPG (Massively Multiplayer Online Role-Playing Game), with over 8 million subscribers as of March 2013 (Wikipedia).

And if you feel really ambitious, and should you would like to get a few extra swords and sling-shots to battle off barbarian invaders, just touch with your shartphone display and buy a «torso of Gems» for only $99.99.

Online games are now being played over 60 minutes a day by more than half a billion people globally, says Jane McGonigal.

Another popular sport is Clash of Clans, which will be a combat strategy game.

That’s about the identical amount of time which they’ll invest in their own classrooms.

Over 5 million Americans are now spending over 40 hours a week playing online games, which is the equal of their time spent at a full time occupation.

When the ability to purchase things is made simpler through the use of technologies, wealth is made faster and more abundantly than previously.

The freemium version appears to be the trend of the future since many have become reluctant to pay for a match before they use it.

Totally free games are downloaded a whole lot more readily than paid games.

Borderlands 2 (360, PS3, PC)

Ninety-nine percentage of boys under 18 and 94% of women under 18 say they play online games on a regular basis.

Obviously, Clash of Clans is only one of many examples.

The company that produces Clash of Clans (Supercell) rakes in more than 1 million bucks… per day!

It’s true that you can go on playing for free for as long as you like and slowly earn virtual «jewels » to allow you to finance your clan project. Or you could create a purchase on your smart phone to accelerate the speed of obtaining gems.

In an average, young people will rack up 10 thousand hours of gambling by the time they reach age 21.

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