I got a job as the lead artist for Roblox in early 2011. At this time we had just over 100,000 users and 100 employees. When I joined the team we had a backlog of games and features over…
I got a job as the lead artist for Roblox in early 2011. At this time we had just over 100,000 users and 100 employees. When I joined the team we had a backlog of games and features over…