All Modern Warfare 2 must be is a good shooter, and it delivers. This is the Call of Duty experience, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know once I’m taking part in a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I am enjoying a Modern Warfare game because the shooting is so finely tuned that I want to take my Gunsmith build out to dinner. Infinity Ward has formally mastered the instant gratification of aiming down sights and deleting targets.

That goes a long way, though a few of Modern Warfare 2’s biggest swings, similar to revamped progression and a genre-bending campaign, are less elegant. It also suffers from an obtuse UI, fits of crashes, weird bugs, and the unexplained absence of primary features like stat tracking. But altogether, it’s a good year for Call of Duty.

Gunplay

I said in 2019’s CoD evaluation that Modern Warfare «sets the bar high for first-particular person gun feel.» Consider Modern Warfare 2 the new bar. Ballistics are as soon as again physically simulated (not hitscan), however you wouldn’t know it from taking part in on common 6v6 maps. On arena maps with quick sightlines, guns behave like lasers that immediately tag targets. Jump into a 64-player Ground War match and the same guns accommodate to firefights spanning entire city blocks, requiring players to lead shots and account for bullet drop. It is kind of untamed how versatile and seamless the system is—even in the newest Battlefield, a series that is dealt in simulated ballistics for 20 years, guns are a little too slow up close.

Modern Warfare 2’s silky physics examine favorably if you happen to’ve been enjoying Vanguard for the previous year, and even better when you’ve stuck with Cold War for the last two. I never quite acquired over Cold War’s noticeably sluggish hit detection; it’d take round 5-7 frames for level-blank shots to register in my tests. Under equally unscientific testing conditions (me counting frames in replays recorded at 60 fps), MW2’s latency is a far less noticeable 2-three frames. It’s not clear to me exactly what number of factors are at play here. It may very well be that Treyarch’s guns appear slower because they are slower by design, however regardless, Infinity Ward’s interpretation is better.

As a counterbalance to Modern Warfare 2’s wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves. By way of movement, this is by far the slowest CoD in current memory. Established traversal techniques like slide canceling and bunnyhopping, much to the dismay of CoD’s loudest fans(opens in new tab), have been deliberately abolished. The minimap, breaking with 15 years of tradition, not highlights enemies as red dots at any time when a shot is fired. Traditionalists will let you know these tweaks are bad for the series—that they «lower the skill hole» or encourage dishonorable camping—however this paints an incomplete picture.

By gluing our boots more firmly to the ground, Call of Duty has finally created the space to be a more methodical, dare I say tactical, FPS. For the primary time in years, it is definitely a greater concept to tread lightly, hold angles, and listen for footsteps than full-sprint down each straightaway and bunnyhop round corners. And permit me to formally debunk the camping paranoia—yes, at some point a man named I_Just-Shot-Ya will set up on top of a building and look by way of a scope for the whole thing of your match, however so far this isn’t any more widespread than we’re already used to. The truth is, the arrival of my new favorite throwable, the Drill Cost, makes it easier than ever(opens in new tab) to dislodge a comfortable camper.

My only gripe is that Modern Warfare 2 does not go far enough. The omnipresence of the UAV means that I still spend way an excessive amount of time glancing on the map for red dots. The specter of sudden destruction at the hands of overpowered stealth bombers, chopper gunners, and miniature tank drones remains constant. I might Ctrl+A+Delete all killstreaks from the game if it have been up to me, although I reckon a move that monumental would create an indignant mob outside Activision.

The Basilisk, in each measurement and stature, delivers on the promise of hand cannon, and it’s cool that I may’ve told you that had I only heard it fired from half a mile away. We think of Call of Duty as arcadey and unsophisticated, however MW2 disrupts that reputation. Infinity Ward demonstrates its care for fidelity and intricacy. Individual bullets in Modern Warfare 2 snap downrange and ship rippled, gradually-waning shockwaves by means of the air. It’s not just about whether or not or not the guns look cool and make loud sounds (although each apply here)—MW2 cares just as a lot about the routine actions that get FPSes from A to B. Reload animations bask in tacticool mastery with stylish but efficient magazine swaps that’d get the John Wick stamp of approval.

That Basilisk revolver has three completely different reloads relying on how many rounds are left within the chamber, together with a definite animation for reloading two spent casings without replacing all six. Sound effects are what tie it all collectively: In the clip above, I counted eight distinctive scrapes, clicks, and metallic clangs for just one reload animation. I wonder what number of of these 88 compressed gigabytes on my SSD are raw audio.

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